[Bug 30544] New: Unreal Tournament 3 : Game hangs when is tries to draw

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 29 05:32:22 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30544

             Bug #: 30544
           Summary: Unreal Tournament 3 : Game hangs when is tries to draw
           Product: Wine
           Version: 1.5.2
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: lithegnolie at aol.com
    Classification: Unclassified


Created attachment 39955
  --> http://bugs.winehq.org/attachment.cgi?id=39955
UT3 log

My configuration is Ubuntu 10.04 with an ATI Mobility Radeon 5400 series with
the propriety drivers in stalled.

I don't know when the problems started occuring, but I could play it once. Well
now the game starts, shows the videos and logos, but when it reaches the menu /
tries to draw something it plays a few milliseconds of sound and just hangs.

The last log messages are
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for
context 0x1cdfb218, last error 0x591
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1562



I tried disabling sound, reinstalling old graphics drivers, old wine versions,
reinstalling the game...all to no avail :\

I'm willing to follow instructions given to help solve this issue :)

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