[Bug 30544] New: Unreal Tournament 3 : Game hangs when is tries to draw
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Apr 29 05:32:22 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30544
Bug #: 30544
Summary: Unreal Tournament 3 : Game hangs when is tries to draw
Product: Wine
Version: 1.5.2
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: lithegnolie at aol.com
Classification: Unclassified
Created attachment 39955
--> http://bugs.winehq.org/attachment.cgi?id=39955
UT3 log
My configuration is Ubuntu 10.04 with an ATI Mobility Radeon 5400 series with
the propriety drivers in stalled.
I don't know when the problems started occuring, but I could play it once. Well
now the game starts, shows the videos and logos, but when it reaches the menu /
tries to draw something it plays a few milliseconds of sound and just hangs.
The last log messages are
err:d3d:context_create wglSwapIntervalEXT failed to set swap interval 0 for
context 0x1cdfb218, last error 0x591
err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from
glPointSize(...); @ state.c / 1562
I tried disabling sound, reinstalling old graphics drivers, old wine versions,
reinstalling the game...all to no avail :\
I'm willing to follow instructions given to help solve this issue :)
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