[Bug 30137] Depth Hunter unable to take photos without native d3dx9_36 (D3DXSaveSurfaceToFileA not implemented)

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 29 14:18:02 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30137

--- Comment #2 from GyB <gyebro69 at gmail.com> 2012-04-29 14:18:02 CDT ---
(In reply to comment #1)
> Created attachment 39958 [details]
> Implement D3DXSaveSurfaceToFile

Thanks, with the attached patch photos are saved on disk in bmp format.
However, they don't appear in the game photo album without native d3dx9_36.
There is nothing relevant in the terminal when opening the photo album, but the
game's own log file shows these errors:
>Can't load image texture c:\users\gyebro\my documents\depthhunter\photos\small\photo_t_0000.bmp 0x8876086a
>Can't render image: TextureInstance*

This could be a different problem though.

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