[Bug 31400] New: Rendering in Civilization III very slow

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Aug 4 05:47:54 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31400

             Bug #: 31400
           Summary: Rendering in Civilization III very slow
           Product: Wine
           Version: 1.5.10
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: gdi32
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: mecirt at yahoo.com
    Classification: Unclassified


Created attachment 41266
  --> http://bugs.winehq.org/attachment.cgi?id=41266
Wine debug output

Rendering in the Civilization III: Conquests game is really slow in the 1.5.10
version of wine - about 2-3 FPS. This is most likely related to the OpenGL DIB
engine introduced as per bug 30669 - the game was not rendering properly in
prior wine versions.

I have tried profiling, but with very limited success - I can't get valgrind to
work with wine, and sysprof reports high CPU usage in Xorg caused by copying
bitmaps around, with no further details. Xorg also has a 90%+ CPU usage while
the game is running.

I have tried both the integrated Intel card (Sandy Bridge) and a GeForce GT
555M through bumblebee, with identical results.

Attached a dump with WINEDEBUG=warn+all,+gdi,+dib,+opengl,+d3d,+ddraw - not
really sure what else I can do to diagnose the issue.

The problem is present in both the Steam and a NoCD version - the dump is from
the noCD one to eliminate any possible Steam interference.

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