[Bug 28851] Airstrike (Eagles of WWII) crashes during mission launch without native d3dx9_28.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 10 11:33:53 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=28851

--- Comment #2 from GyB <gyebro69 at gmail.com> 2012-08-10 11:33:53 CDT ---
(In reply to comment #1)
> Is this still an issue?

Still present in Wine 1.5.10, Nvidia driver 304.32. Native d3dx9_28.dll is
needed to avoid the crash when loading a mission.

At first I started the game with only built-in d3dx* dlls. The game can load to
the main menu, but text is missing. These are present in the terminal while the
game is loading:
>fixme:d3dx:D3DXCreateFontIndirectW (0x12b4d8, 0x33fba0, 0x23eada0): stub
>fixme:d3dx:D3DXCreateEffectEx (0x12b4d8, 0x3f0000, 3098, (nil), (nil), (nil), 0, (nil), 0x3da2c24, 0x33fae8): semi-stub
>fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet

Despite of the missing text in the menus, I'm able to start a mission, but
nasty thing happens during the loading stage: it's not just the game that
crashing, but the kernel oom-killer also takes action, killing the game
executable (ac.exe) as well as other processes:
http://pastebin.com/HQTS3NLX
This doesn't happen with a native d3dx9_28.dll.

To make things more complicated, I tried the game with
d3dx9_36=native,d3dx9_28=builtin: text is visible in the menus and when I start
a new mission the game crashes. This time only the game crashed, not the Nvidia
driver. I received the same crash log as can be seen in the attachment in
comment #0.

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