[Bug 31493] Dota 2: hero tooltip text is not rendered apprropriately

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 29 18:15:37 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31493

TouchMyBox <pzoned at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |pzoned at gmail.com

--- Comment #4 from TouchMyBox <pzoned at gmail.com> 2012-08-29 18:15:37 CDT ---
It is my educated guess that this is the same problem which affects other
Source Engine games. In the source engine, if you do not take advantage of
multi-core rendering in the current build of wine, then source engine games run
pretty much without any rendering glitches (with the exception of minor stuff
like black blotches on the textures of health and ammo pickups in TF2). As soon
as you enable multi-core rendering however, you get a nice FPS boost, but at
the cost of lights sources penetrating walls and wonky text rendering. Dota 2
takes advantage of multi-core rendering by default, and of course the first
problem doesn't exist in dota because there are no walls, the text still
rendering wonky. 

This isn't a dota-specific bug, but rather a bug with the multi-core renderer
in the Source engine.

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