[Bug 32092] Star Wars: The Old Republic - Game Crashes when Using Map

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 1 06:34:03 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32092

Lars Eriksen <fuddboyapa at netscape.net> changed:

           What    |Removed                     |Added
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                 CC|                            |fuddboyapa at netscape.net

--- Comment #12 from Lars Eriksen <fuddboyapa at netscape.net> 2012-12-01 06:34:03 CST ---
d3d9_device_CreateTexture is called with format D3DFMT_UNKNOWN which is bound
to fail. Question is, why does it call this function with an unknown format?
I don't see any warnings from the WINED3DFMT <-> D3DFMT conversion functions so
i have no idea why it is doing this. Maybe the program calls this function
expecting it to fail in a certain way?

I tried returning D3DERR_INVALIDCALL in d3d9_device_CreateTexture if format is
unknown but it didn't change anything. It certainly doesn't seem right to me to
continue creating the texture if the format is unknown.

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