[Bug 32302] Endless Space >=1.0.25: crash during advanced game

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 3 02:14:12 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32302

--- Comment #6 from jitsumi at gmail.com 2012-12-03 02:14:12 CST ---
Yes, I was not sure if it was the same bug or not, that is whay I asked to
close the other post.

I got an idea when I was speaking with people from the official forum. When the
game crash, there is more than 2GB of virtual memory allocated to it.

So, I know there is a limitation of the amount of memory that a 32 bits
application can use. It is generally 2GB. I know that with some trips it is
possible to go to 3GB of memory, but I do not know how wine manages all these.

But, is it possible that wine tries to allocate more memories that the
application can use? That may explain the "Unhandled page fault on read
access", right?

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