[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 5 15:50:08 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #20 from Stefan Dösinger <stefan at codeweavers.com> 2012-12-05 15:50:08 CST ---
Commit 7b95df03c683e52b31d0e6a9e9e81072139c8f14 should improve the situation
with AlwaysOffscreen = enabled somewhat. Depending on your application, you
might run into https://bugs.freedesktop.org/show_bug.cgi?id=57842 . If you
don't hit that bug, things might work with AlwaysOffscreen=enabled and my two
hacks.

However, AlwaysOffscreen=enabled is mostly an academic exercise. On r200, not
rendering to an FBO is faster anyway, unless the application renders to
offscreen surfaces itself.

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