[Bug 32397] New: Call of Duty 4: Regression: Flickering of particle textures switching from normal to spritesheet appearance
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 8 05:07:20 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=32397
Bug #: 32397
Summary: Call of Duty 4: Regression: Flickering of particle
textures switching from normal to spritesheet
appearance
Product: Wine
Version: 1.3.23
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: Elias.vds at gmail.com
Classification: Unclassified
When I updated from wine 1.3.22 to 1.3.23, COD4 rendered particles faulty: the
textures constantly switch from normal to spritesheet appearance.
I'm running Linux 2.6.32.26-175.fc12.x86_64 (Fedora 12) with NVIDIA GTX470 gfx
card using stable driver version 195.36.31.
No winetricks.
The bug is still present in the latest (1.5.19) devel version of wine.
So this is a regression.
First I thought this was a duplicate of bug 27630, but I'm using an NVIDIA card
and the bug persists in wine 1.5.19.
I located the patch that broke it :
Merging the reverted patch in wine 1.5.19 solves the problem.
However I assume this disables the new GL_ARB_ code? Anyhow, my gfx card should
be able to handle the latest GL extensions.
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