[Bug 32397] New: Call of Duty 4: Regression: Flickering of particle textures switching from normal to spritesheet appearance

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 8 05:07:20 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32397

             Bug #: 32397
           Summary: Call of Duty 4: Regression: Flickering of particle
                    textures switching from normal to spritesheet
                    appearance
           Product: Wine
           Version: 1.3.23
          Platform: x86-64
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: Elias.vds at gmail.com
    Classification: Unclassified


When I updated from wine 1.3.22 to 1.3.23, COD4 rendered particles faulty: the
textures constantly switch from normal to spritesheet appearance.
I'm running Linux 2.6.32.26-175.fc12.x86_64 (Fedora 12) with NVIDIA GTX470 gfx
card using stable driver version 195.36.31.
No winetricks.
The bug is still present in the latest (1.5.19) devel version of wine.

So this is a regression.
First I thought this was a duplicate of bug 27630, but I'm using an NVIDIA card
and the bug persists in wine 1.5.19.

I located the patch that broke it : 
Merging the reverted patch in wine 1.5.19 solves the problem.

However I assume this disables the new GL_ARB_ code? Anyhow, my gfx card should
be able to handle the latest GL extensions.

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