[Bug 32302] Endless Space >=1.0.25: crash during advanced game

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Dec 11 10:29:22 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32302

--- Comment #18 from Vincent Povirk <madewokherd at gmail.com> 2012-12-11 10:29:22 CST ---
It's a Unity game, so it's not a custom Mono. I don't think Unity puts anything
special in their Mono build, but I could be wrong. Parts of Mono are LGPL so
you may be able to contact the Endless Space devs and/or Unity devs to get the
correct version and/or source code.

My hope with explicit-null-checks was that it would create a managed exception
and thus get you a managed code backtrace from Mono itself. I wasn't expecting
it to fix the problem. I guess this means the program is expecting a NULL
reference and for some reason Mono isn't catching and translating the SEH
exception properly. That would be the problem you need to solve, and a
backtrace won't help with that.

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