[Bug 21708] d3d is trying to use GL_DEPTH_TEXTURE_MODE_ARB when driver doesn't support ARB_depth_texture

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 22 05:16:26 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=21708

--- Comment #25 from Stefan Dösinger <stefan at codeweavers.com> 2012-12-22 05:16:26 CST ---
(In reply to comment #24)
> err:d3d_surface:surface_set_compatible_renderbuffer >>>>>>>>>>>>>>>>>
> GL_INVALID_ENUM (0x500) from set_compatible_renderbuffer @
> dlls/wined3d/surface.c / 2778
I think the application tries to do offscreen rendering itself. That's what the
two hacks are intended to address.

You mentioned "missing textures" with my hacks. Can you attach a screenshot of
the problem, and, if possible, a screenshot of the correct rendering?

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