[Bug 31701] Alan Wake crashes on start without native d3dx9_36

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 26 10:20:22 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=31701

--- Comment #7 from Rico <kgbricola at web.de> 2012-12-26 10:20:22 CST ---
Created attachment 42956
  --> http://bugs.winehq.org/attachment.cgi?id=42956
d3dcompiler debug patch

Ok, thanks for the log.

Since nr. 1 worked, I think the first problem is in d3dcompiler43 in the
function D3DPreprocess(). Please try the attached debug patch and attach a new
log with the debug patch (+d3dx,+d3dcompiler).

Only comment (we ignore all below this for now):
nr. 2 doesn't look like the issue here, so we concentrate on the problem nr. 1,
it was just a suggestion to check where the problem might come from.

Later it may crash due to:
0052:fixme:d3dx:D3DXFillTexture Unsupported texture format 0x71
We should try to get further with that crash, if we solved nr. 1

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