[Bug 32572] New: Alpha Polaris doesn't play well with built-in d3dx9 libraries

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 27 23:33:14 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=32572

             Bug #: 32572
           Summary: Alpha Polaris doesn't play well with built-in d3dx9
                    libraries
           Product: Wine
           Version: 1.5.20
          Platform: x86
               URL: http://www.gamershell.com/download_75822.shtml
        OS/Version: Linux
            Status: NEW
          Keywords: download
          Severity: minor
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: gyebro69 at gmail.com
                CC: wine-bugs at winehq.org
    Classification: Unclassified


Created attachment 42985
  --> http://bugs.winehq.org/attachment.cgi?id=42985
terminal output

The game comes with native d3dx9_34.dll installed in the game directory, the
reported problems happen only when you set it to built-in. 
wine-1.5.20-57-gdabde6a or newer is needed to test this bug (a follow-up to bug
#27627).

The game starts and loads to the menu fine with the built-in d3dx9_34 but you
will face several issues throughout the game.

Install the demo then start it with AlphaPolaris.exe. Click <OK> in the
launcher and get in the game. Start a new game from the menu, skip the intro
video. Here are some issues I noticed with built-in d3dx:

- anytime you press a key (either in the menu or in mid-game) a black bar
appears in the upper left corner. An error message from the game engine
(Wintermute) is hiding behind those black bars, as I've seen those in the game
from bug #29495. "Script runtime error. View log for details".
- the game begins with a conversation but dialogues/subtitles are displayed so
fast that you can hardly read them. Probably due to this, most of the audio
(speech) is missing from the game.
- when the opening conversation ends you should see the main character standing
in front of his bed. With built-in d3dx the character is missing (invisible).
- the game tends to crash on exit as can be seen in the attached log file.

All those issues are non-existent when d3dx9_34=native.

Saved games that were created with built-in d3dx9_34 are also affected. If you
load a saved game created with built-in, those issues are present, even if the
game was started with native.

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