[Bug 32585] New: Post Apocalyptic Mayhem crashes on start
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 29 00:36:57 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=32585
Bug #: 32585
Summary: Post Apocalyptic Mayhem crashes on start
Product: Wine
Version: 1.5.20
Platform: x86
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
Classification: Unclassified
Created attachment 42997
--> http://bugs.winehq.org/attachment.cgi?id=42997
terminal output
This might be a fishy one, and I couldn't decide what component would be
appropriate but I think it's somehow related to wined3d.
The fact is that P.A.M (Steam) crashes immediately on startup with a backtrace
as shown in the attachment.
I found these workarounds:
- either native d3dx9_36 or native d3dcompiler_43 works around the crash on
startup (but d3dx9_42 must be set built-in)
- native d3dxof also works around the crash (everything else is built-in)
The strange is that neither +d3dxof nor +d3dx,+d3dcompiler channels produce
*any* output before the game crashes.
I should add that even if the game is able to run using those workarounds, it
is very unstable. It tends to crash when
- loading a new track
- on exit (this seems to happen if blur effect was enabled)
After these crashes I frequently receive backtraces that indicate heap
corruption and wined3d is involved too.
Reducing detail level, disabling audio don't help.
No demo has been released. Let me know if you need further logs/tests.
Fedora 17 x86
Nvidia 250 / driver 304.64
X.Org X Server 1.12.4
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