[Bug 31113] Civilization V crashes after specific amount of game turns

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 31 00:46:51 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=31113

GyB <gyebro69 at gmail.com> changed:

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--- Comment #50 from GyB <gyebro69 at gmail.com> 2012-12-31 00:46:51 CST ---
Created attachment 43037
  --> http://bugs.winehq.org/attachment.cgi?id=43037
backtrace (built-in msvcp90)

I can reproduce the crash using the saved game from comment #1.
The attached log contains the backtrace with built-in msvc*90 libraries. It is
almost the same as the log from comment #35, but a bit more verbose.

The log was created with wine-1.5.20-74-ge51bd12.

A +relay,+msvcp log would be really huge (>13 GB and the game isn't loaded
yet). I tried a recent version of the toggle-debug-traces patch
(http://wiki.winehq.org/Debug_trace_toggle_key), but it doesn't work well with
+relay.

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