[Bug 29744] STALKER-SoC/CoP hangs at splash screen due to OpenAL32

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 2 07:34:26 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29744

--- Comment #16 from Plüss Roland <roland at rptd.ch> 2012-02-02 07:34:26 CST ---
(In reply to comment #15)
> (In reply to comment #10)
> > Created attachment 38611 [details]
> > EnumerateWin32.exe
> > 
> > For testing purpose installed OpenAL SDK Win32 version into a clean wineprefix
> > and ran EnumerateWin32.exe to test if the OpenAL library is found properly.
> > This is the output.
> 
> 
> you are using openal-soft , check drivers in .alsoftrc
> 
> 
> ## drivers:
> #  Sets the backend driver list order, comma-seperated. Unknown backends and
> #  duplicated names are ignored. Unlisted backends won't be considered for use
> #  unless the list is ended with a comma (eg. 'oss,' will list OSS first
> #  followed by all other available backends, while 'oss' will list OSS only).
> #  An empty list means the default.
> #drivers = alsa,pulse,oss,solaris,dsound,winmm,port,wave
> drivers = alsa
I have no such file. Where is it supposed to be?

Besides why would such a file be required? OpenAL is compiled without OSS,
PortAudio or PulseAudio:
> media-libs/openal-1.13  USE="alsa -debug -oss -portaudio -pulseaudio"

OpenAL could never use OSS even if it wanted to. So wine tries to make the game
using the OSS device although OpenAL is not compiled to expose it. The problem
has to be in wine somewhere if it talks to windows binaries about an OSS device
that doesn't exist on the system to begin with.

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