[Bug 29602] Sound stops after first sound/audio output in Age of Empires 2.
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 2 16:09:17 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29602
--- Comment #18 from Jörg Höhle <hoehle at users.sourceforge.net> 2012-02-02 16:09:17 CST ---
Your patch prevents loosing sound in my audible render tests. However, it's not
ideal yet.
In test_clock, sleeping for 450ms right before the for loop produces an audible
discontinuity.
There's no such discontinuity with a passed_time=NULL; hack before calling
AudioQueueEnqueueBufferWithParameters. I'm still using Mac OSX 10.5.8.
It's only when sleeping for 350ms that intermittent silence disappears.
There's no audible difference in test_worst_case. In both cases, it crackles
heavily.
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