[Bug 29602] Sound stops after first sound/audio output in Age of Empires 2.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 2 16:09:17 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29602

--- Comment #18 from Jörg Höhle <hoehle at users.sourceforge.net> 2012-02-02 16:09:17 CST ---
Your patch prevents loosing sound in my audible render tests. However, it's not
ideal yet.

In test_clock, sleeping for 450ms right before the for loop produces an audible
discontinuity.
There's no such discontinuity with a passed_time=NULL; hack before calling
AudioQueueEnqueueBufferWithParameters. I'm still using Mac OSX 10.5.8.
It's only when sleeping for 350ms that intermittent silence disappears.

There's no audible difference in test_worst_case. In both cases, it crackles
heavily.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.


More information about the wine-bugs mailing list