[Bug 29774] Texture filtering doesn't work in nGlide

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 3 06:34:37 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29774

lightning204 <netabc100 at gmail.com> changed:

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                 CC|                            |netabc100 at gmail.com

--- Comment #6 from lightning204 <netabc100 at gmail.com> 2012-02-03 06:34:37 CST ---
Same here, this is a well known Wine bug. Tested with Ubuntu 11.04 + Wine
1.3.xx + GeForce 480.

JFYI: nGlide is a 3DFX Glide API to DirectX 9 API wrapper.

>>What makes you think your games should look any different?
If you run these games under original Windows (XP/7) with nGlide, textures are
filtered with bilinear (D3DTEXF_LINEAR). Looks like Wine use D3DTEXF_POINT.
Mortal Kombat 4 is good example.

Maybe Wine handles device9->SetSamplerState and its 8 texture stages
differently than original DirectX 9??

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