[Bug 29800] New: Gangsters 2 Demo (German): No aperture effect in the main menu
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Feb 5 04:03:24 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=29800
Bug #: 29800
Summary: Gangsters 2 Demo (German): No aperture effect in the
main menu
Product: Wine
Version: 1.4-rc1
Platform: x86
URL: http://www.pcgames.de/Gangsters-2-PC-16428/Downloads/G
angsters-2-spielbare-Demoversion-9842/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs at winehq.org
ReportedBy: earns.61 at gmail.com
CC: hverbeet at gmail.com
Classification: Unclassified
Regression SHA1: 8692ff48a953f368860967c1141ec875adba9aaf
In recent wine versions the effect worked whe way it should, you could see the
animation of appearing of the main menu. Since some build it has been broken.
Bisect told
8692ff48a953f368860967c1141ec875adba9aaf is the first bad commit
commit 8692ff48a953f368860967c1141ec875adba9aaf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Fri Jan 20 00:36:26 2012 +0100
wined3d: Don't load the draw_binding location in surface_unmap() unless the
surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be
the
current render target. In particular, this patch prevents needlessly
bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
:040000 040000 9016e62637f5a313868c17e4229441bf2f4f3779
cb294d3ecc22aa2285a5c78b9e74747523da8014 M dlls
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