[Bug 29800] New: Gangsters 2 Demo (German): No aperture effect in the main menu

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 5 04:03:24 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29800

             Bug #: 29800
           Summary: Gangsters 2 Demo (German): No aperture effect in the
                    main menu
           Product: Wine
           Version: 1.4-rc1
          Platform: x86
               URL: http://www.pcgames.de/Gangsters-2-PC-16428/Downloads/G
                    angsters-2-spielbare-Demoversion-9842/
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: earns.61 at gmail.com
                CC: hverbeet at gmail.com
    Classification: Unclassified
   Regression SHA1: 8692ff48a953f368860967c1141ec875adba9aaf


In recent wine versions the effect worked whe way it should, you could see the
animation of appearing of the main menu. Since some build it has been broken.
Bisect told

8692ff48a953f368860967c1141ec875adba9aaf is the first bad commit
commit 8692ff48a953f368860967c1141ec875adba9aaf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jan 20 00:36:26 2012 +0100

    wined3d: Don't load the draw_binding location in surface_unmap() unless the
surface is on a swapchain.

    It really makes no sense to do this just because a surface happens to be
the
    current render target. In particular, this patch prevents needlessly
bouncing
    the surface between the CPU and the GPU when the application does e.g.
    multiple colorkeyed blits to the current render target to draw a HUD.

:040000 040000 9016e62637f5a313868c17e4229441bf2f4f3779
cb294d3ecc22aa2285a5c78b9e74747523da8014 M    dlls

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