[Bug 29907] DungeonSeigeDemo Fullscreen missing upper part of screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 15 23:33:52 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29907

--- Comment #1 from Dmitry Timoshkov <dmitry at baikal.ru> 2012-02-15 23:33:52 CST ---
8692ff48a953f368860967c1141ec875adba9aaf is the first bad commit
commit 8692ff48a953f368860967c1141ec875adba9aaf
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Fri Jan 20 00:36:26 2012 +0100

    wined3d: Don't load the draw_binding location in surface_unmap() unless the
surface is on a swapchain.

    It really makes no sense to do this just because a surface happens to be
the
    current render target. In particular, this patch prevents needlessly
bouncing
    the surface between the CPU and the GPU when the application does e.g.
    multiple colorkeyed blits to the current render target to draw a HUD.

:040000 040000 9016e62637f5a313868c17e4229441bf2f4f3779
cb294d3ecc22aa2285a5c78b9e74747523da8014 M    dlls

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