[Bug 28856] Crackling/popping sounds in Starcraft 2

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 17 22:04:00 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=28856

--- Comment #17 from Vítor Ferreira <vitor.dominor at gmail.com> 2012-02-17 22:04:00 CST ---
(In reply to comment #15)
> (In reply to comment #14)
> > To everybody suffering from crackling sound,
> > I'd like you to read bug #28723, comment #128 then perform the interactive
> > render test
> > cd dlls/mmdevapi/tests/ ; rm render.ok
> > WINETEST_INTERACTIVE=1 make render.ok
> > and report what you hear. Crackling or not? Case 1 2 or 3?
> > Then apply attachment #38788 [details] from bug #28723. Repeat. How does it change?
> > 
> > >warn:alsa:alsa_read_data
> > I've not yet looked much at capture.
> 
> I'm also affected by this issue in many of my games like Sins of a Solar Empire
> Trinity, Star Trek Online, Tropico 4, Europa Universalis III and Crusader Kings
> II. I'm running Fedora 16 with pulseaudio 1.1 and alsa stack 1.0.25 (from
> drivers to alsa plugins). Compared to the previous versions of alsa and
> pulseaudio, sound crackling is not so constant. It tends to appear after the
> computer has been running for a while and I've run a game for some time.
> Eventually the sound begins to crackle constantly, accompanied sometimes by
> alsa underruns. Sometimes restarting pulseaudio helps.
> 
> I've ran the test you asked with the latest wine 1.4-rc4 and the output is
> annexed to this bug report. What I heard did not change from before applying
> the patch to after (I did recompile wine after applying it). First it was a
> more or less continuous crackling and then it gave out more intermittent and
> separate crackling sounds, particularly when it outputs in verbose mode
> something like "Should play 1000ms continuous tone with fragment size (...)"

I forgot to add that I would say then first Case 1 and then Case 2.

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