[Bug 28856] Crackling/popping sounds in Starcraft 2

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 19 15:16:25 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=28856

--- Comment #25 from Vítor Ferreira <vitor.dominor at gmail.com> 2012-02-19 15:16:25 CST ---
(In reply to comment #24)
> Vítor, I believe Maarten and/or Andrew will end up integrating a winepulse
> driver into Wine.  So far for PA's promise to integrate with ALSA. :-(

I do hope so. I've been testing that experimental winepulse driver once in a
while and I've just finished preliminary testing with the latest iteration in
its git repo (from today). While it's not there yet, when PA it's in its broken
state and games running on wine are producing just crackling sound with vanilla
wine 1.4-rc4, games running on top of this winepulse driver can produce more
discernible audio. I tested two games until now. With Crusader Kings II, sound
is almost normal, except for some crackling in the background and with Star
Trek Online, sound went from mostly crackling to mildly discernible with a kind
of "broken" echo.

> Still, no crackling from winepulse 1.3.24 does not prove that the 10ms write
> mmdevapi scenario in place since 1.3.25 will work without trouble.

That was not my intention. I just wanted to mention one workaround which did
not involve killing pulseaudio and thus be as unintrusive as possible.

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