[Bug 27879] Zombie Driver becomes unresponsive mid-game with shadows enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 20 13:10:35 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=27879
--- Comment #3 from Henri Verbeet <hverbeet at gmail.com> 2012-02-20 13:10:35 CST ---
Created attachment 38991
--> http://bugs.winehq.org/attachment.cgi?id=38991
patch
It looks like the game enables blending on WINED3DFMT_R16G16B16A16_UNORM render
targets, and the driver hits a software callback. The attached patch helps for
me. I'm not sure if there's a good way to detect hardware format blending
capabilities.
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