[Bug 28856] Crackling/popping sounds in Starcraft 2 (PulseAudio)
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 21 15:26:55 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=28856
Jörg Höhle <hoehle at users.sourceforge.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Crackling/popping sounds in |Crackling/popping sounds in
|Starcraft 2 |Starcraft 2 (PulseAudio)
--- Comment #26 from Jörg Höhle <hoehle at users.sourceforge.net> 2012-02-21 15:26:55 CST ---
I'm considering closing this bug.
- The OP said in comment #12 that the original issue is fixed.
- Crackling is possible in Wine because of a timer issue, but that should be
dealt with in bug #28723.
- We don't need several bugs open in Wine because PA needs a restart.
- Other people have found the need to restart PA outside Wine:
http://opensource.creative.com/pipermail/openal-devel/2012-February/005861.html
(even with the straight pulse driver, not the ALSA bridge!)
OTOH, this bug is currently the only one to link to 2 of 3 bugs I posted to the
PA bugzilla.
Wine is by no means perfect. For instance, I consider the tiny audio buffers
that it currently uses because of mmdevapi to be a design bug. I believe
wine-1.3.24 worked better specifically thanks to larger buffers.
If you experience crackling sound either without PA or when it's freshly
started and that is *not* fixed by the CreateTimerQueue hack, it's time to
speak up now!
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