[Bug 29975] New: Ankh: fails to start

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 22 12:58:28 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29975

             Bug #: 29975
           Summary: Ankh: fails to start
           Product: Wine
           Version: 1.3.24
          Platform: x86
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: hoehle at users.sourceforge.net
    Classification: Unclassified


Somewhere between wine-1.3.24 and wine-1.4rc2, Ankh1 regressed to the point of
being unable to start:

- on Ubuntu Intrepid with Intel graphics, no logo is displayed, the menu
flickers heavily but text (start game/exit etc.) is missing.

- on MacOS X 10.5.8 with NVidia graphics, it aborts with a runtime exception
requester.

When the screen flickering starts, one OUT_OF_MEMORY is displayed every few
seconds.
err:d3d:context_bind_texture >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from
glBindTexture @ context.c / 1938

Much earlier messages are:
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(3104) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(1296236546) vs nFormats(46), returns FALSE
err:wgl:X11DRV_wglGetPixelFormatAttribivARB (0x1c0): unexpected
iPixelFormat(13158564) vs nFormats(46), returns FALSE
[and many other iPixelFormats]

This does not happen (at least with Intel gfx) when using the default
Plugin=RenderSystem_Direct3D9
in bin/release/plugins.cfg.  However
Plugin=RenderSystem_GL
is still needed because of the black screen bug #21351.

In bug #21351, comment #8, Henri Verbeet notes that the (demo's?) menu works
for him (NVidia?).  Henri, did you you use Direct3D9?

I'd be grateful if somebody could reproduce this and perform regression testing
on a fast machine.

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