[Bug 20045] Lego Star Wars: unable to switch resolution

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Feb 24 16:29:30 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=20045

--- Comment #4 from Jörg Höhle <hoehle at users.sourceforge.net> 2012-02-24 16:29:30 CST ---
The good news with 1.4-rc5 in Mac OS X 10.5.8:
+ It does not crash anymore when changing resolution.
+ The SWLEGO.bin does not disturb. Previous settings are loaded and shown in
the graphics effects menu.

However,
- Switching to a lower resolution does not resize the virtual desktop window.
An unused area remains at the bottom right with whatever graphics were
displayed last.
- Switching to a higher resolution than initially started does not resize
either. Try and go from 800x600 to 1280x1024 and you'll not be able to read the
centered menu texts.

In summary, it's still better to start without SWLEGO.bin using:
wine explorer /desktop=LegoStarWars,1280x1024 LegoStarWars.exe
to force a good enough initial resolution.

I always use a virtual desktop on the Mac. In the past, XQuartz did not support
xrandr. Nowadays, I don't want to switch resolutions, muck with ctrl-alt-A or
have a game screen without normal windows. I got used to many windows on a
desktop, e.g. 1280x1024 or 1440x1200 windows within a 1600x1200 screen are
perfectly usable and you get instant switching to other apps.

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