[Bug 14662] Icewind Dale crashes when trying to zone out of an area.
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 27 17:58:52 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=14662
--- Comment #19 from Michael Curran <curran.michaelp at gmail.com> 2012-02-27 17:58:52 CST ---
(In reply to comment #18)
> I don't see a way to reopen the bug; either I'm missing something or my login
> doesn't have permissions to do that.
>
> -Corey
(In reply to comment #17)
> (In reply to comment #16)
> > Reported fixed. Reopen if it still happens in vanilla version in wine-1.4-rc5.
>
> I just updated my git tree and recompiled; the same problem happens to me
> still.
>
> Michael Curran, did you have have 3D Acceleration enabled (the "Graphics" tab
> of config.exe)?
>
> Thanks,
> Corey
I tried without acceleration off per Alexandre PC's comment that "It
doesn't matter if opengl rendering is used or not", but now I see he was
referring to Wine and not Icewind Dale.
Retrying with acceleration turned on results in the behavior described. Running
a +relay trace shows that this is an opengl problem, the game is crashing
immediately printing the trace in:
void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
ENTER_GL();
glScissor( x, y, width, height );
LEAVE_GL();
}
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