[Bug 14662] Icewind Dale crashes when trying to zone out of an area.

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 27 17:58:52 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=14662

--- Comment #19 from Michael Curran <curran.michaelp at gmail.com> 2012-02-27 17:58:52 CST ---
(In reply to comment #18)
> I don't see a way to reopen the bug; either I'm missing something or my login
> doesn't have permissions to do that.
> 
> -Corey

(In reply to comment #17)
> (In reply to comment #16)
> > Reported fixed. Reopen if it still happens in vanilla version in wine-1.4-rc5.
> 
> I just updated my git tree and recompiled; the same problem happens to me
> still.
> 
> Michael Curran, did you have have 3D Acceleration enabled (the "Graphics" tab
> of config.exe)?
> 
> Thanks,
> Corey

I tried without acceleration off per Alexandre PC's comment that "It
doesn't matter if opengl rendering is used or not", but now I see he was
referring to Wine and not Icewind Dale.

Retrying with acceleration turned on results in the behavior described. Running
a +relay trace shows that this is an opengl problem, the game is crashing
immediately printing the trace in:
void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
  TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
  ENTER_GL();
  glScissor( x, y, width, height );
  LEAVE_GL();
}

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