[Bug 27895] Complete loss of sound in many games when using Pulse Audio

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 28 11:20:46 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=27895

--- Comment #41 from Andrew Eikum <aeikum at codeweavers.com> 2012-02-28 11:20:46 CST ---
(In reply to comment #33)
> (In reply to comment #29)
> > Chris, does sound work even with that error? Or is it broken for you?
> 
> I get the following error message:
> 
> ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun
> err:winediag:AUDDRV_GetAudioEndpoint PulseAudio "default" -22 without
> handle_underrun. Audio may hang. Please upgrade to alsa_plugins >= 1.0.24
> 
> Sound works for the very first output only and hangs then.
> 
> pulseaudio 1:0.9.22~0.9.21+stable-queue-32-g8478-0ubuntu14
> libasound2-plugins 1.0.22-0ubuntu6
> 

Yeah, your log shows this is the PulseAudio/ALSA-plugins bug. The device never
reports underrun even though we stopped giving it data a long time ago.



To all users of older PulseAudio:

Please see the relevant section on <http://wiki.winehq.org/Sound>. The solution
isn't ideal, but there's only so much we can do to work around bugs in other
software.

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