[Bug 29878] Rayman 3 Demo: beeping sound

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Feb 29 16:42:35 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29878

--- Comment #14 from Lunknown <SolisX007 at yahoo.com> 2012-02-29 16:42:35 CST ---
(In reply to comment #9)
> Can you give attachment 39079 [details] from bug 30019 a try?
> 
> I cannot reproduce this. The sound of the game is ok, whether I enable or
> disable dynamic buffers.  However, I get the cracking pulseaudio sound very
> often with this game, about every 2nd start. This is similar to bug 28856, if
> not the same. Are you using pulseaudio? If I understand this bug correctly, it
> might be triggered by poor performance. In that case the above patch might
> help. It avoids a slow VBO codepath, and the condition it checks for is
> triggered in Rayman 3.

This what i did. I went to the 30019 page and under details i selected
all and copied it to a file. You had 2 patches there so i called patch1.diff
and patch2.diff.  

I patched wine-git but i still heard the beeping.

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