[Bug 22855] Prince of Persia: The Sands of Time screen transitions to black
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 20 08:55:06 CST 2012
http://bugs.winehq.org/show_bug.cgi?id=22855
--- Comment #8 from GyB <gyebro69 at gmail.com> 2012-01-20 08:55:06 CST ---
(In reply to comment #7)
> Created attachment 38452 [details]
> Hopeful fix
>
> (In reply to comment #6)
> > The problem (blackouts in PoP:SoT when water is nearby) has been fixed by
> > http://source.winehq.org/git/wine.git/commit/68e0cd430f2e57e55278acd2422127330628eb6d
> >
> > On the other hand, this commit causes incorrect water rendering in several
> > games, including PoP:SoT (reported in bug #29350).
>
> Commit 472fed41dd6238f9aead069da1d46f609daf425c (which fixed bug 29350) didn't
> help here. However something like the attached patch seems to do the trick,
> hopefully without breaking anything else in the process... Can you give it a
> try and see if it causes regressions? In particular, please check whether bug
> 29297 is still okay with this patch.
>
> Thanks :)
The patch indeed fixes the remaining problem with water rendering in Prince of
Persia:Sands of Time.
Cold Fear (bug #29297) is still okay with the patch. I keep testing the patch
with other games as well.
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