[Bug 29299] Lords of the Realm 2: in-game videos missing audio

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 27 07:47:23 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29299

--- Comment #12 from Jörg Höhle <hoehle at users.sourceforge.net> 2012-01-27 07:47:23 CST ---
For the submitted patch, I reverted to using HeapAlloc like you did, because
the lock-free design I have in mind won't allow using the tmp_buffer.

This->bufsize_frames = ...
was moved based on the idea that it's only after ALSA is set that mmdevapi's
definitive buffer shall be decided.  Do you really consider it sane when
mmdevapi < ALSA buffer or even ALSA period?  I think it'll work, but still...

Béla, please test my patch with all related bugs and apps you know, e.g. bug
#26878. It may or may not help, as I wrote when submitting: "The lead-in may
solve half the bugs about apps hanging when writing few samples.  The other
half depends on the lead-out, i.e. both GetCurrentPadding and GetPosition
reaching the sum of Release'd frames."

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