[Bug 29732] New: Prince of Persia: The Sands of Time mouse clipping broken

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 28 13:27:58 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29732

             Bug #: 29732
           Summary: Prince of Persia: The Sands of Time mouse clipping
                    broken
           Product: Wine
           Version: 1.4-rc1
          Platform: x86
        OS/Version: Mac OS X
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-dinput
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: jonas.bugzilla at gmail.com
    Classification: Unclassified


The mouse (well, trackpad in my case) no longer works very well in PoP:SoT
since

commit f6368c4202afd47685d2d727c728a2e62dbe9735
Author: Alexandre Julliard <julliard at winehq.org>
Date:   Thu Jan 19 13:34:55 2012 +0100

    dinput: Clip the mouse to the entire window instead of a 1x1 rectangle in
exclusive mode.

 The easiest way to see the problem is to

1) download and install the demo (I'll add the download link)
2) go to the graphics options and disable fog and water effects (water effects
work fine in the latest Wine, fog doesn't)
3) start a new game and move forward (Z-key) to exit the "movement tutorial"
4) skip the introduction movie via Esc
5) press the f key to switch to mouse look mode
6) move the mouse/trackpad around

In step 6, you should be able to look around 360 degrees. The breaking commit
limits the area in which you can look around to about 90 degrees (sometimes you
can break out of it, and the area is not always the same 90 degrees). In
particular, looking down is almost completely disabled most of the time.

Sometimes, after pressing Esc to activate the in-game menu, the mouse cursor
will also be stuck to a particular area of the screen. Quickly moving the
cursor around sometimes allows you to break free of those areas.

I'm using a 13" MacBook Pro with Mac OS X 10.6.8 and XQuartz 2.7.1_rc1 (same
problem with XQuartz 2.7.0)

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