[Bug 8357] EverQuest models not shown

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jul 7 12:39:24 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=8357

Thom <thommi336 at hotmail.com> changed:

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                 CC|                            |thommi336 at hotmail.com

--- Comment #62 from Thom <thommi336 at hotmail.com> 2012-07-07 12:39:24 CDT ---
(In reply to comment #61)
> Wintermuted: can you give the latest Wine development version a try? Currently
> 1.5.6, http://www.winehq.org/announce/1.5.6

Just wanted to confirm this bug.  I'm using Gentoo x86_64 and have it set to
accept all new wine releases when I update.  I've experienced this bug with
every version of wine since approx 1.4.1, whatever version of Wine was
available roughly 4 months ago.

Currently on 1.5.8 and the problem persists.  You can Enable Hardware Vertex
Shaders after the game is running, and it will continue to run AND you will get
the better graphic effects / reflections whatever the vertex shaders allow. 
But if you have them Enabled when launching the game, all character models are
just invisible with floating names and an occasional weapon or armor piece
showing.

Every time I update wine I reset VertexShaders=TRUE in eqclient.ini and check
again.  I'm using an Nvidia GTX 460 and I keep those drivers up to date as
well, not sure if ATI users have this problem.  I haven't tried the modified
DLL method.

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