[Bug 9210] 3DMark06 doesn't recognize Pixel Shaders 2.0

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 19 13:16:54 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=9210

Artem S. Tashkinov <t.artem at mailcity.com> changed:

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--- Comment #52 from Artem S. Tashkinov <t.artem at mailcity.com> 2012-07-19 13:16:54 CDT ---
(In reply to comment #51)
> I have no problems to run 3DMark05 / 3dMark06 using wine 3DMark05.exe
> -nosysteminfo. PS version 3.0 is detected. All tests are running.
> 
> Without -nosysteminfo an error message is shown, and 3DMark0x quits.
> 
> direct rendering: Yes
> server glx vendor string: ATI
> server glx version string: 1.4
> OpenGL vendor string: ATI Technologies Inc.
> OpenGL renderer string: ATI Radeon HD 4800 Series        
> OpenGL version string: 3.3.11005 Compatibility Profile Context
> OpenGL shading language version string: 3.30
> 
> MaxSimultaneousTextures is 8192
> MaxPointSize is 8192
> 
> wine 1.5.9
> 
> maybe this is a vendor specific problem not related to wine ?

I cannot reproduce your positive results with proprietary NVIDIA drivers which
support OpenGL 3.2, thus I'm inclined to delete your AppDB results as knowingly
false.

OpenGL renderer string: GeForce 8800 GT/PCIe/SSE2
OpenGL version string: 3.3.0 NVIDIA 304.22
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler

The 3DMark 2005 in my case says: "Your hardware does not support the features
required to run 3DMark05. Pixel Shader 2.0 (or higher) is one of these..."

Out of the box Wine is written with proprietary NVIDIA drivers in mind so it's
a very strange fluke on your side that the 3DMark 2005 works for you.

Can you post a screenshot of the main 3DMark 2005 window on, say,
http://imageshack.us/ ?

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