[Bug 31071] DotA 2: overbright/broken lighting effects

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jul 22 13:55:28 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31071

--- Comment #55 from Matteo Bruni <matteo.mystral at gmail.com> 2012-07-22 13:55:28 CDT ---
Thanks for the logs. Before that commit we weren't reporting post-pixelshader
blending for some float texture formats, specifically
WINED3DFMT_R32G32B32A32_FLOAT, even though they passed the test. With that
commit we now advertise support and that breaks down.

I'm assuming that blending is somehow broken on these hardware/drivers
combinations but the test doesn't catch it. I'm attaching a couple of patches,
I'd like to get two more logs, one with just the first patch and another with
both patches on top of current git. I'm only interested on the test results so
the first 1k lines of the logs should be enough.

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