[Bug 31071] DotA 2: overbright/broken lighting effects

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Jul 24 10:46:10 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=31071

--- Comment #70 from Matteo Bruni <matteo.mystral at gmail.com> 2012-07-24 10:46:10 CDT ---
(In reply to comment #69)
> Created attachment 41135 [details]
> +d3d  log with 1st, 2nd (v2) and 3rd patches applied
> 
> This patch eliminates original issue. However, i don't see any actual visual
> difference between applying these 3 patches and reverting commit which causes
> regression. I think i'll make couple of side-by-side screenshots later to
> confirm it.

It should be the same indeed. Before the regression commit we weren't testing
and enabling the "post-pixelshader blending" feature on some float texture
formats, after the patch we are. These new patches I've attached to the bug
actually test harder for that and now the test fails, so again removing the
feature flag.

> 
> Earlier i posted couple of screenshots:
> http://bugs.winehq.org/attachment.cgi?id=41100 (wine with reverted commit)
> http://bugs.winehq.org/attachment.cgi?id=41101 (windows)
> 
> besides lack of antialiasing, wine version lacks some glow, could it be
> something connected with this bug which you're trying to fix?

I suppose the game checks the post-pixelshader blending flag to enable those
additional glow effects, which, I guess, don't work correctly for the same
reason the stricter test in these patches fails. But I still don't understand
this fully, so I can't say for sure.

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