[Bug 31113] Civilization V crashes after specific amount of game turns
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jul 28 13:09:30 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=31113
--- Comment #18 from Matt M. <matt at moldvan.com> 2012-07-28 13:09:30 CDT ---
(In reply to comment #14)
> (In reply to comment #13)
> > Same problem. Worked okay while I had my game running today, then I rebooted.
> > Updated to 1.5.8 in the mean time and all subsequent attempts have crashed
> > after hitting "Start Game". Running Fedora 17 with Wine 1.5.8 32bit.
> >
> > Crashed right after this on console:
> >
> > fixme:heap:HeapSetInformation 0x21451000 0 0xaa3af9c 4
> > err:seh:raise_exception Exception frame is not in stack limits => unable to
> > dispatch exception.
>
> I don't think this is the same bug.
You're right, that was a different problem. I updated to 1.5.9 and it fixed
the previous problem I had starting a game. Now I'm seeing the crash described
in this bug, though. Right at turn 145 with G+K expansion and the DLC enabled
(Bluetooth, etc).
I'll attach the error in a separate comment.
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