[Bug 30836] New: Total Overdose: choppy audio playback with Diesel Power 3D sound system
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun Jun 3 14:06:17 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30836
Bug #: 30836
Summary: Total Overdose: choppy audio playback with Diesel
Power 3D sound system
Product: Wine
Version: 1.5.5
Platform: x86
URL: http://www.gamershell.com/download_10831.shtml
OS/Version: Linux
Status: NEW
Keywords: download, regression
Severity: normal
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs at winehq.org
ReportedBy: gyebro69 at gmail.com
CC: aeikum at codeweavers.com
Classification: Unclassified
Regression SHA1: 1cc9ecb558e09a94e1b92331ca132634e8dac8f9
Created attachment 40385
--> http://bugs.winehq.org/attachment.cgi?id=40385
7zipped +tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+alsa log
(uncompressed 5.3 MB)
Music and speech are skipping in Total Overdose when audio engine used by the
game is set to 'Auto' or 'Diesel Power 3D' in the options menu.
The demo version of the game doesn't let change audio systems, it always uses
Diesel Power 3d, so the problem can be reproduced with the demo version as
well.
After installation start the demo with TOD.exe. During the intro videos you can
observe that music playback is very choppy, skipping heavily.
This is a regression from Wine 1.5.5, caused by
1cc9ecb558e09a94e1b92331ca132634e8dac8f9 is the first bad commit
commit 1cc9ecb558e09a94e1b92331ca132634e8dac8f9
Author: Andrew Eikum <aeikum at codeweavers.com>
Date: Tue May 15 14:41:24 2012 -0500
dsound: Don't use IAudioClock::GetPosition to determine buffer fullness.
:040000 040000 6e93eb30269b9505a4196f15b1e81d2674d3dc01
a52ed8250ea70d34c40d382397c806ce9e06aba0 M dlls
Reverting the patch on wine-1.5.5-131-gbdd4294 fixes the problem for me.
Should be noted that there was a problem with audio in TOD, but that was fixed
in 1.5.4 (bug #27603).
Fedora 17 x86
Alsa 1.0.25
Pulseaudio is not running
Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)
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