[Bug 21161] Still Life 2: Black and broken textures

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jun 8 17:58:16 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=21161

--- Comment #16 from Pierre Etchemaite <pe-winehq at concept-micro.com> 2012-06-08 17:58:16 CDT ---
For what it's worth, doing some tests using the french demo from
http://www.clubic.com/demo-jeux-video-10002-0-still-life-2-demo-jouable-1.html,
game crashes at startup with plain Wine 1.5.5, but with native DirectX DLLs it
goes on, and seem to work ok (menus, videos), until the actual game starts and
then the display is messed up as described in this bugreport. I'm not sure it's
just textures that aren't right though, I'm no specialist but I'd say geometry
is broken too.

Setting video memory size (to 512 in my case) slightly improves display. For
example, the "cellphone display" is in the right place instead of showing up on
top of scene:
- without Direct3D/VideoMemorySize:
http://ks369561.kimsufi.com/~petchema/wine/sl2/StillLife2DemoFR4-noVMS.jpg
- with Direct3D/VideoMemorySize=512:
http://ks369561.kimsufi.com/~petchema/wine/sl2/StillLife2DemoFR4-VMS512.jpg

(Damn, this game looks interesting and is at half price on gog.com for a few
days, but looks unplayable for the moment...)

Debian unstable architecture amd64
Wine 1.5.5
Nvidia GeForce G102M / proprietary driver 295.33

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