[Bug 30949] New: [GNUTLS ERROR]Unable to savegame online with Ubisoft's games
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jun 19 09:24:44 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30949
Bug #: 30949
Summary: [GNUTLS ERROR]Unable to savegame online with Ubisoft's
games
Product: Wine
Version: 1.5.6
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: secur32
AssignedTo: wine-bugs at winehq.org
ReportedBy: berillions at gmail.com
Classification: Unclassified
Created attachment 40605
--> http://bugs.winehq.org/attachment.cgi?id=40605
+secur32 log
When you use the Ubisoft Game Launcher to play at games with the Online mode,
the savegame are stored thanks to a cloud system.
Actually with wine, it's impossible to savegame online but hopefully, the game
can create a offline savegame.
When the launcher try to download a file named savegamelist, i have these
message in the console :
2012-06-19 15:45:56 [ 84] [ERROR ] TCPSocketSelected.cpp (342) : send failed,
error=10054
2012-06-19 15:45:56 [ 53] [ERROR ] XmlParser.cpp (49) : Failed to parse XML.
Error string="no element found". Line 1. Column 0. Byte index 4294967295.
2012-06-19 15:45:56 [ 53] [ERROR ] OrbitSavegameSynchronizer.cpp (769) :
failed to parse savegamelist: ""
2012-06-19 15:45:56 [ 53] [ERROR ] OrbitSavegameSynchronizer.cpp (487) :
Failed to download savegamelist
2012-06-19 15:45:56 [ 72] [ERROR ] OrbitAchievementSynchronizer.cpp (64) :
Authentication failed. Connection failed.
I attached the +secur32 log because in this file, you'll find this line :
0054:trace:secur32:schan_pull Read 32 bytes
0054:trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_cipher.c:580
0054:trace:secur32:schan_gnutls_log <2> ASSERT: gnutls_record.c:1002
GNUTLS ERROR: Decryption has failed.
0054:err:secur32:schan_DecryptMessage Returning -2146893052
I built myself Wine and i had not error message with GNUTLS after the
configure.
Thanks for your help.
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