[Bug 29499] Age of Empires II freezes when disconnecting from a multiplayer room/game using native DirectPlay DLL

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 4 07:23:55 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29499

--- Comment #23 from PommeGolden <lapommegolden at gmail.com> 2012-03-04 07:23:55 CST ---
(In reply to comment #20)
> Created attachment 39176 [details]
> print test
> 
> Please, attach a WINEDEBUG=+winsock with that patch.
> 
> After that please try the attached patch using WINEDEBUG=-all. What I'm trying
> to see is if the function remains stuck in the forever loop or if it's being
> called an infinite amount of times by the application. If the function is stuck
> the console will be flooded with the step number growing. After the freeze look
> at the console and copy & paste 4 lines of the output after killing the app.
> The output should look like <step=XXX revents=XXX> (repeated over and over).

Print test patch patched against wine 1.4-rc6

I can't find anything looks like <step=XXX revents=XXX>???

WINEDEBUG=-all

XIO:  fatal IO error 35 (Resource temporarily unavailable) on X server ":3817"
      after 22 requests (13 known processed) with 0 events remaining.

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