[Bug 30079] New: Broken Sword - The Sleeping Dragon: Graphics corruption

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 4 15:25:38 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=30079

             Bug #: 30079
           Summary: Broken Sword - The Sleeping Dragon: Graphics
                    corruption
           Product: Wine
           Version: 1.4-rc6
          Platform: x86
        OS/Version: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3d
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: welshbyte at sucs.org
    Classification: Unclassified


Created attachment 39188
  --> http://bugs.winehq.org/attachment.cgi?id=39188
Screenshot of the graphics corruption

The game was downloaded from gog.com and installed into a fresh WINEPREFIX. It
runs fine and the intro scenes are faultless but when the game itself starts
the graphics are corrupt and the game is just about unplayable.

I've tried it with fullscreen and windowed mode, selecting different
resolutions and colour depths in the game's options, and the corruption is the
same. It's difficult to describe the corruption so I'm going to attach a
screenshot showing a time when the corruption is really bad (mostly it's just
the characters which are warped and/or flickering).

Version info:

$ git log -1 --pretty=oneline
1517f3df30232daf3ccfc88e53f1377d0c5a2a20 Release 1.4-rc6.
$ wine --version
wine-1.4-rc6
$ uname -r
3.2.7-1.fc16.x86_64

Graphics card/driver:

00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated
Graphics Controller (rev 02) (prog-if 00 [VGA controller])
    Subsystem: Lenovo Device 215a
    Flags: bus master, fast devsel, latency 0, IRQ 41
    Memory at f2000000 (64-bit, non-prefetchable) [size=4M]
    Memory at d0000000 (64-bit, prefetchable) [size=256M]
    I/O ports at 1800 [size=8]
    Expansion ROM at <unassigned> [disabled]
    Capabilities: <access denied>
    Kernel driver in use: i915
    Kernel modules: i915

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