[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Mar 5 21:47:04 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #117 from Xolotl Loki <xoloki at gmail.com> 2012-03-05 21:47:04 CST ---
Does wine implement KUSER_SHARED_DATA as shared memory?  If so, then it should
be updated by wineserver, not client wine threads.

The memory is allocated by the following call in thread.c:

    addr = (void *)0x7ffe0000;
    size = 0x10000;
    NtAllocateVirtualMemory( NtCurrentProcess(), &addr, 0, &size,
MEM_RESERVE|MEM_COMMIT, PAGE_READWRITE );

I see no mention of shared memory in NtAllocateVirtualMemory, so I'm guessing
no. Accoding to the docs I found, these fields are supposed to be updated every
*100ns*.  If we try to do that in every thread, it's just not going to work.

-- 
Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email
Do not reply to this email, post in Bugzilla using the
above URL to reply.
------- You are receiving this mail because: -------
You are watching all bug changes.



More information about the wine-bugs mailing list