[Bug 28599] Team Fortress Arcade sound issues

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 6 09:58:51 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=28599

--- Comment #6 from Andrew Eikum <aeikum at codeweavers.com> 2012-03-06 09:58:51 CST ---
I'm able to reproduce this now.

Something strange is going on in native dmusic. It looks like dmusic thinks it
can only play one sound at a time.

For example, in L4D, the intro screen music stops playing when you trigger a
sound effect by select a different option. Native dmusic explicitly makes calls
to MCI to stop playing the intro music before playing the sound effect.

Similarly, while in the game, triggering any sound effect will cause the
background music to restart from the beginning. Again, dmusic is explicitly
making this happen.

Jordi, do you recall if the audio has ever worked properly in these games?

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