[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 6 13:44:26 CST 2012


--- Comment #122 from Carsten Juttner <carjay at gmx.net> 2012-03-06 13:44:26 CST ---
(In reply to comment #116)
> (In reply to comment #111)
> > Created attachment 39208 [details]
> > Proof of concept for KUSER_SHARED_DATA updates
> > 
> > simple proof of concept showing that the initial server connect is working
> > successful once the timer fields in KUSER_SHARED_DATA are updated properly.
> May be adding the updating timers functionality to server.c,wine_server_call()
> would be more correct.

I had a similar idea but I'm still trying to get a better understanding of how
the wine server works. For now I'd just want to share the results of my

So just to state the obvious before Alexandre hits me with a haversack :) the
patch cannot be merged like that, using EnterCriticalSection this way is
completely wrong.

Further notes: Windows of course does not update the times at 10 MHz

I wrote a little test application that confirms (on Vista) what
says: the values are updated at a 15.625ms interval which is 64 Hz.

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