[Bug 29585] wineoss.drv audio renderer not on par with others

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Mar 6 16:04:02 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29585

--- Comment #45 from Mateusz Stachowski <mateusz.stachowski at wp.pl> 2012-03-06 16:04:02 CST ---
I don't know what those games use. I don't know how to check it. I have them
from Steam and the bundled DirectX libraries include XAudio and X3DAudio.
Anomaly Warzone Earth required setting DirectSound HardwareAcceleration to
emulation in earlier versions of Wine.

I have ran mmdevapi tests and the winmm wave test, but the output is too large
to create attachment so I uploaded them elsewhere:
http://ubuntuone.com/1nlGSqvxwZkrhQTYluauaR

In the archive you will find no_vmix.wav file which is exactly what i hear
during mmdevapi test without vmix. That record is very quiet, but audible. 

Winmm test didn't go without problems. There were times that I couldn't hear
anything.

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