[Bug 27600] Performance degradation in World of Tanks

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 8 11:56:37 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=27600

--- Comment #22 from Alexey Loukianov <mooroon2 at mail.ru> 2012-03-08 11:56:37 CST ---
(In reply to comment #19)
> Can you try attachmeht 39097 from bug 30019?

Stefan, is the "ddraw: Make D3DVBCAPS_WRITEONLY vertex buffers dynamic" patch
required prior to applying "wined3d: Do not use double-buffered dynamic
buffers"? I want to test the latter one with "Perfect World" to check if it
fixes the FPS drop that had been caused by 68b15bc5 commit, but I'm not sure
whether should I use both patched or not. Thanks in advance for clarifications.

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