[Bug 29168] Star Wars: The Old Republic game client hangs at intro splash

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 8 22:27:10 CST 2012


http://bugs.winehq.org/show_bug.cgi?id=29168

--- Comment #138 from Xolotl Loki <xoloki at gmail.com> 2012-03-08 22:27:10 CST ---
I've been playing with Carsten's patch all week, but I keep seeing a random UI
freeze that lasts anywhere from 1 to 60 seconds.  The game plays normally for a
while (sometimes hours), but once it starts freezing it does so too often to
continue playing.

Has anyone else seen, and/or worked around this issue?  I thought it might be
because Carsten's patch doesn't appear to set the time fields in the proper
order; from what I read, it should be done like

    user_shared_data->SystemTime.High2Time = now.HighPart;
    user_shared_data->SystemTime.LowPart = now.LowPart;
    user_shared_data->SystemTime.High1Time = now.HighPart;

rather than 

    user_shared_data->SystemTime.LowPart = now.LowPart;
    user_shared_data->SystemTime.High1Time =
user_shared_data->SystemTime.High2Time = now.HighPart;

But that didn't solve the freezing.  So I've been working on an alternate patch
using NtSetTimer to set the times at a regular interval.  However, I can't get
past the 8995 server handshake.  I'll post the patch if I get it working.

In the meantime, a question: does anyone know what the scope is of the
user_shared_data memory area?  Is it local to the thread/process, or is it
shared?  Every thread reserves it then writes to it in thread_init.

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