[Bug 30168] New: GLSL does not work on ATI-based Macs AND disabling them causes black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Mar 14 13:34:55 CDT 2012


http://bugs.winehq.org/show_bug.cgi?id=30168

             Bug #: 30168
           Summary: GLSL does not work on ATI-based Macs AND disabling
                    them causes black screen
           Product: Wine
           Version: 1.4-rc6
          Platform: x86-64
        OS/Version: Mac OS X
            Status: UNCONFIRMED
          Severity: major
          Priority: P2
         Component: directx-d3dx9
        AssignedTo: wine-bugs at winehq.org
        ReportedBy: matthew.rathbone at gmail.com
                CC: wine-bugs at winehq.org
    Classification: Unclassified


This is a problem on many games, specifically I've experienced it on:
Kingdoms of Amalur: Reckoning
Mass Effect 3

GLSL is on by default, with it enabled the following errors display
continuously:
err:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION
(0x502) from glUseProgramObjectARB @ glsl_shader.c / 4771

This causes many textures to be semi-transparent/black/stretched crazily

Disabling this setting causes the error to go away, but then you just get a
black screen.


System:
OSX Snow Leopard (10.6.8)
Macbook Pro 15" (2011)
AMD Radeon HD 6750M (although seems the same on all AMD-graphics macs)


I'm hoping there is a simple workaround for someone who knows what they're
doing. Here's a log dump from ME3:

http://cl.ly/0o3c1i0I1e1i3E3n1m1x

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