[Bug 30179] New: War of the Ring: Game crashes when building any structure.
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Mar 15 15:57:31 CDT 2012
http://bugs.winehq.org/show_bug.cgi?id=30179
Bug #: 30179
Summary: War of the Ring: Game crashes when building any
structure.
Product: Wine
Version: 1.4
Platform: x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs at winehq.org
ReportedBy: samurai_no_densetsu at yahoo.es
Classification: Unclassified
Regression SHA1: 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Lord of the Rings: War of the Ring used to work fine but when tested it
recently it crashes as soon as you try to build any structure in the game.
Since this is a regression, did a regresion test, the result was:
68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f is first bad commit
commit 68b15bc5ffe6ddf5d08cbc13479eaf718ad5e39f
Author: Stefan Dösinger <stefan at codeweavers.com>
Date: Tue Apr 19 21:24:26 2011 +0200
wined3d: Give GL_ARB_map_buffer_range another try.
Nvidia's 270.xx.yy driver series fix the glMapBuffer alignment issues that
caused major
performance problems. If the user is using an older driver we now drop the
VBO instead of using
doublebuffered loading, which means that we fall back to the current
behavior(no dynamic VBO) as
needed. Dynamic VBOs are needed on Nvidia drivers for
GL_ARB_instanced_arrays.
:040000 040000 0cada15043b731febf2ef2a673aaaecc4af75f8d
c474ade74a8db2a9c547674dbb4c809841087a3d M dlls
There's a working demo showing the same problem at:
http://www.fileplanet.com/130634/130000/fileinfo/The-War-of-the-Ring-Single-Player-Demo
To reproduce, use game level on the top right of the map.
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